Victor


For this prototype, I mainly scripted the interaction between the game's systems. I'm most proud of the task management system, that holds the tasks that the player can approve for each building. I also had a manager that records whether a task has been completed or not, and changing the world based on the player's choices. There were several types of managers in the game, like event managers, task managers, resource managers, but in the end I think they all play well into each other.

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