Victor Do Contributions


I was the scripter and designer for Void Archer.

When deciding on abilities for the player, I wanted to give the player an ability that the player needed to improve their skill with over time to reap the full benefits. I came up with an ability that shot forward a slower moving orb that would stun the first enemy hit for a short duration. However, if the orb was shot with an arrow as it was travelling through the air, the orb will explode, stunning all enemies caught in the explosion as well as damaging them. I was able to integrate this ability with the primary fire that the player was no doubt getting used to, so introducing this new stun orb to players would give them a new option to consider in combat, and learning to predict when to fire their arrow to create an explosion at the perfect location.


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